Book Production Artist Stellenangebote


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Job vor 14 Tagen gefunden

Technical Artist (AI Focus) - Fully Remote

• Berlin Homeoffice möglich
MEHRSOFTGAMES is seeking a highly skilled Technical Artist with expertise in AI- driven content creation . As a trailblazer in our studio, you will play a key role in transforming how we produce art assets for our live games. Your mission will be to integrate advanced AI models, streamline production processes, and ensure that the quality of our content meets or exceeds industry standards. While the core focus of this [...] opportunities to strengthen their skills or learn something new Studio- We re a remote- first company but also offer a super modern office with state- of- the- art tech, based in the center of Berlin. Equipment- Choose between a Mac Book Pro or Lenovo Laptop. Meal allowances- A monthly budget is additionally granted to be spent for your lunches. Monthly extra [...]
Alle Technical Artist Stellenangebote anzeigen
Job vor 14 Tagen gefunden Technical Artist (AI Focus) - Fully Remote • Berlin Homeoffice möglich
MEHRSOFTGAMES is seeking a highly skilled Technical Artist with expertise in AI- driven content creation . As a trailblazer in our studio, you will play a key role in transforming how we produce art assets for our live games. Your mission will be to integrate advanced AI models, streamline production processes, and ensure that the quality of our content meets or exceeds industry standards. While the core focus of this [...] opportunities to strengthen their skills or learn something new Studio- We re a remote- first company but also offer a super modern office with state- of- the- art tech, based in the center of Berlin. Equipment- Choose between a Mac Book Pro or Lenovo Laptop. Meal allowances- A monthly budget is additionally granted to be spent for your lunches. Monthly extra [...]
Job vom 06.11.2024

Junior Technical Artist

• Frankfurt, Hesse Absolventen, Einsteiger, Trainees
MEHR[...] Exodus, ARKTIKA. 1) , Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO s Chernobyl series) , Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic) , Krasimir Nechevski, Animation Director (Adam, Book of the Dead) , Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical [...] boundaries. Open Honest. We believe in building trust through transparency and honest communication. We re proud of who we are, what we stand for, and what we re building. ABOUT THE JOB Gunzilla Games is looking for a Junior Technical Artist (Unreal Engine) to join us in working on our game OTG (Off The Grid) , an all- new AAA Battle [...] best practices and optimal workflows for level building. Analyse memory/ performance concerns throughout a projects development. Create efficient and user- friendly Master Materials and Material Functions for use in- game. Streamline workflow by proactively finding solutions and by working with production teams. Research and develop prototypes for Unreal Engine pipelines and help bring your co- workers ideas to life. Work together [...]
Job vom 06.11.2024

Senior Lighting Artist

• Frankfurt, Hesse
MEHR[...] Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO s Chernobyl series ) , Petr Cherkes, Creative Design Director ( The Last of Us, Uncharted 3, Star Wars: The Old Republic ) , Krasimir Nechevski, Animation Director ( Adam, Book of the Dead ) , Nikolas Gekko, Lead Art Director, ( Call of Duty: WWII, Halo Infinite, Destiny ) and [...] Open Honest. We believe in building trust through transparency and honest communication. We re proud of who we are, what we stand for, and what we re building. ABOUT THE JOB Gunzilla Games are looking to recruit a Senior Lighting Artist to join us in our Game Lighting or Cinematic team to work on our game OTG (Off The Grid) , [...] diverse range of environments. Use your expert- level knowledge of various lighting tools and techniques to craft lighting in Unreal Engine 5 harnessing the power of Lumen and partner with art, tech art, and engineering to integrate solutions into a production pipeline. Use your understanding of HDR lighting, colour theory, shape, surface types, and the techniques and technologies relating to physically [...]
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